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Why Stealth Chairs Don't Have Headrests (And Why That's Actually the Point)
A deep dive into designing professional equipment for how you actually work—not how chairs are "supposed" to look
"Why don't your chairs have headrests?"
We hear this question regularly. Sometimes it's curiosity. Sometimes it's concern. Occasionally it's framed as a missing feature—as if we forgot to include something that "professional chairs are supposed to have."
Here's the truth: We didn't forget. We made a deliberate engineering decision based on how professional console work actually happens.
And once you understand the biomechanics of mixing, mastering, lighting design, and video engineering—once you really look at how professionals spend their working hours—the absence of a headrest isn't a missing feature. It's proof we understand your work.
The Reality: You Don't Work Leaned Back
Picture this: You're six hours into a mix. Automation pass on the chorus. Hands on faders. Eyes on meters. Where's your head?
It's leaned forward. Over the console. Focused on the work.
Now picture this: You're programming lighting cues. Marathon session. Moving lights, timing adjustments, color correction. Where's your head?
It's leaned forward. Over the console. Eyes on screens and stage.
Professional console work happens in a forward-leaning position.
Not occasionally. Not sometimes. The vast majority of your working hours.
When you're leaned forward—actively working, hands on the console, engaged with the task—a headrest is literally behind you. It's not supporting anything. It's not touching your body. It's just there, taking up space, adding weight, driving up cost, and contributing exactly zero to your comfort or ergonomics.
What Headrests Are Actually For (Hint: Not Working)
Let's be clear about what headrests do well:
Notice what's missing from that list? Active, hands-on, forward-leaning professional work.
Headrests are brilliant for executive lounging. They're perfect for contemplative phone calls while reclined. They look great in a corner office. But when you're four hours into a tracking session with your hands on faders and your eyes on meters, that headrest might as well not exist.
"But what about when I lean back to listen to playback?"
Fair question. And yes, during critical listening sessions where you're reclined at listening distance, a headrest would provide some neck support. But here's the reality: critical listening represents maybe 10-15% of your session time. The other 85-90% is spent leaned forward, actively working. We optimized the chair for how you spend the majority of your time—not for the occasional listening break.
The Engineering Trade-offs Nobody Talks About
Adding a headrest isn't free. It comes with costs—not just financial, but mechanical and ergonomic:
Every engineering decision is a trade-off. We could add a headrest. We could make the chair look more "complete" in the traditional office furniture sense. But it would compromise the ZenWave™ motion, add weight, introduce failure points, increase cost, and provide minimal functional benefit during the actual work you're doing.
Tools vs. Furniture: A Philosophy Difference
Here's where we get to the heart of it: Are you buying furniture, or are you buying a tool?
Traditional office chairs are furniture. They're designed to look professional, accommodate multiple uses (working, reclining, taking calls, contemplating), and present a complete "executive" aesthetic. The headrest is part of that aesthetic language—it signals "this is a serious, complete, professional chair."
Stealth Chairs are tools. They're designed to support one specific use case better than anything else on the market: extended forward-leaning console work. Everything about the design—from the 22" wide Task Backrest to the ZenWave™ motion system to the absence of a headrest—is optimized for this single purpose.
THE TOOL PHILOSOPHY:
Your API 2500 compressor doesn't have a built-in EQ because "complete compressors should have EQ." It's a compressor. It does one thing brilliantly.
Your MA Lighting console doesn't have built-in audio mixing because "complete consoles should handle everything." It's a lighting console. It does one thing brilliantly.
Your Stealth Chair doesn't have a headrest because "complete chairs should have headrests." It's a forward-leaning console chair. It does one thing brilliantly.
When you buy professional tools, you're not looking for "complete" in the sense of "has every feature anyone might want." You're looking for excellence at the specific task you need it for. That's the Stealth philosophy.
What We Optimized For Instead
Every dollar, every ounce of weight, every bit of engineering attention we didn't spend on a headrest went somewhere else:
The Question Behind the Question
When someone asks "Why don't your chairs have headrests?", there's often an unstated concern underneath:
"Is this chair going to support my neck?"
"What about when I lean back?"
"Am I getting an incomplete product?"
Let's address these directly:
Will it support your neck?
When you're leaned forward working—which is 85-90% of your session time—your neck is supported by your neck muscles in their natural working position. You don't need external neck support during active forward-leaning work. (If you did, you wouldn't be able to mix standing up, and we know plenty of engineers who do exactly that.)
What about when you lean back?
During the 10-15% of your session spent reclined for critical listening or phone calls, your neck muscles support your head—just like they do when you're standing, walking, or sitting on a stool. For the occasional times you want to fully relax and rest your head, you can lean against the backrest's upper edge, which provides some passive support. But this isn't the primary use case we optimized for.
Are you getting an incomplete product?
No. You're getting a specialized product. The absence of a headrest isn't an omission—it's a design choice based on the realities of console work. You're getting excellence at the task you need it for, not "completeness" in features you don't use during work.
When You Actually Need a Headrest (And What to Do About It)
Let's be honest: there are legitimate scenarios where headrest support would be beneficial:
- Extended phone calls while fully reclined — client discussions, label calls, creative meetings where you're leaned back for 30+ minutes
- Passive monitoring sessions — when you're listening to long mixes or masters at distance, fully reclined
- Creative contemplation — thinking through arrangements or creative decisions while fully relaxed
- Physical limitations — neck injuries, chronic pain, or conditions where head support is medically beneficial
- Personal preference — you simply prefer having head support available even if you don't use it constantly
If these scenarios represent a significant portion of your working day, then Stealth Chairs might not be the right tool for you. And that's okay. We're not trying to be everything to everyone.
OUR HONEST RECOMMENDATION:
If you spend 70%+ of your time leaned forward actively working at a console—mixing, mastering, programming, editing—Stealth Chairs will support that work better than anything else on the market.
If you spend 70%+ of your time reclined—taking calls, reviewing work passively, contemplating—a traditional executive office chair with a headrest will serve you better.
Be honest about how you actually work. Then choose the tool that matches that reality.
The Bigger Picture: Designing for Reality
The headrest question is really about a broader philosophy: Do you design for how things are "supposed" to be, or do you design for how they actually are?
Office chairs are "supposed" to have headrests. Executive chairs especially. It's part of the furniture industry's visual language for "professional" and "complete."
But console work actually happens in a forward-leaning position. Hours and hours of it. Marathon sessions where you're hands-on, engaged, focused on the work in front of you—not reclined contemplating the ceiling.
We designed for the reality. Not the convention.
This is why Stealth Chairs don't have armrests that flip up.
Why we use mesh instead of leather.
Why the backrest is 22" wide instead of 15".
Why we include TWO cylinders with every chair.
Why we're non-reflective midnight black.
Every decision is rooted in how professional console work actually happens—not in what "professional chairs" are supposed to look like.
The absence of a headrest isn't a compromise. It's not a cost-cutting measure. It's not an oversight. It's evidence that we understand your work.
In Conclusion: Tools, Not Furniture
When you're six hours into a mix and your back feels fresh—when you're on night three of a festival run and your lumbar region isn't screaming—when you can work a 12-hour programming session and still have energy left—that's when you know your tool is working.
The headrest you're not using during that work isn't missing. It was never necessary. Because the chair was designed for how you actually work—not for how chairs are "supposed" to look.
Your API preamp doesn't apologize for not having built-in compression. Your Neumann mic doesn't explain why it lacks onboard EQ. Your lighting console doesn't justify the absence of audio mixing capabilities.
Professional tools do one thing brilliantly. Stealth Chairs support forward-leaning console work better than anything else on the market. That's the tool. That's the point. That's why there's no headrest.
40 years of ergonomic engineering. Patented ZenWave™ technology. 5-year warranty.
Built for professionals who spend their time leaned forward—creating, not contemplating.
• The Science of Forward-Lean Ergonomics: What Actually Works
• Tools vs. Furniture: Choosing Professional Equipment That Matches Your Work
• Why We Use Mesh (And Why Leather Would Destroy the ZenWave™ Effect)